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Old 07-02-2008, 08:03 AM   #31 (permalink)
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oh here's a good one...

Populous!
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Old 07-02-2008, 08:29 AM   #32 (permalink)
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Quote: Originally Posted by smoger View Post
if that's how you look at it, and play it, .. then yes they'd be the same...(and there's nothing wrong with that)

but.. check out this video and maybe your eyes will be opened to a whole new world...

YouTube - Street Fighter - Justin vs Daigo <-- notice how they pay attention to each frame of animation.. careful and calculated approaches to avoid sweeps. then around the 2:30 mark.. you just gotta see it for yourself..... now of course most people aren't this good.. but nonetheless,.. the gameplay is incredibly deep when you delve into it a bit.

damn thats a good video, makes me wanna get now a Street Fighter game...
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Old 07-02-2008, 08:51 AM   #33 (permalink)
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Quote: Originally Posted by smoger View Post
if that's how you look at it, and play it, .. then yes they'd be the same...(and there's nothing wrong with that)

but.. check out this video and maybe your eyes will be opened to a whole new world...

YouTube - Street Fighter - Justin vs Daigo <-- notice how they pay attention to each frame of animation.. careful and calculated approaches to avoid sweeps. then around the 2:30 mark.. you just gotta see it for yourself..... now of course most people aren't this good.. but nonetheless,.. the gameplay is incredibly deep when you delve into it a bit.

That just shows the level of gamer skill. The most technical aspect of that is the game was designed with single separate blocks for multi-attack combos in mind.
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Old 07-02-2008, 09:11 AM   #34 (permalink)
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Quote: Originally Posted by JmalB View Post
That just shows the level of gamer skill. The most technical aspect of that is the game was designed with single separate blocks for multi-attack combos in mind.

but you're missing the subtle aspects of it,.. frame by frame differences that maybe you can't "get(get as in understand)" unless you do practice a lot.

look how calculated the distance they keep and timing is.... when the video is in motion , it's so close that it looks like ken should have the first attack..





also,.. those "blocks" aren't blocks.. they require joystick + button input at a specific frame of animation to be successful.
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Old 07-02-2008, 07:17 PM   #35 (permalink)
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I downloaded Golden Axe on 360 arcade the other day. When i was a kid i always used to play it at the arcade and could never beat it. I ended up beating it in about 15 minutes. It was still good if for nothing else then the nostalgia.
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Old 07-03-2008, 12:40 AM   #36 (permalink)
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I have to say I am not a huge fan of fighting games, but Tekken>any other fighter.
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Old 07-03-2008, 03:48 AM   #37 (permalink)
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Quote: Originally Posted by smoger View Post
but you're missing the subtle aspects of it,.. frame by frame differences that maybe you can't "get(get as in understand)" unless you do practice a lot.

look how calculated the distance they keep and timing is.... when the video is in motion , it's so close that it looks like ken should have the first attack..





also,.. those "blocks" aren't blocks.. they require joystick + button input at a specific frame of animation to be successful.

Once again. That's all the gamer. Gamer exploiting a more refined collison programming in a very old game. What is that Street Fighter Alpha 63?

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Old 07-03-2008, 05:05 AM   #38 (permalink)
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I used to love playing the Delta Force games by Novalogic on the PC. Liked that even more than the current games that are out for PS3 and Xbox. The sniping in it was much better than the new games. Sniping in the new games sucks because you are always so close. I prefer the long range shots. The graphics and A.I. in the new games are better though.
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Old 07-03-2008, 06:47 AM   #39 (permalink)
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Quote: Originally Posted by scottw03 View Post
I used to love playing the Delta Force games by Novalogic on the PC. Liked that even more than the current games that are out for PS3 and Xbox. The sniping in it was much better than the new games. Sniping in the new games sucks because you are always so close. I prefer the long range shots. The graphics and A.I. in the new games are better though.

You'd probably enjoy the original Ghost Recon.
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Old 07-03-2008, 02:30 PM   #40 (permalink)
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Quote: Originally Posted by JmalB View Post
Once again. That's all the gamer. Gamer exploiting a more refined collison programming in a very old game. What is that Street Fighter Alpha 63?

no, it's 3rd strike. and of course it's the gamer...

having to account for attack ranges = technical
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Old 07-03-2008, 03:44 PM   #41 (permalink)
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Quote: Originally Posted by smoger View Post
no, it's 3rd strike. and of course it's the gamer...

having to account for attack ranges = technical

I cant view that video at work right now, but from the screenshots I'm thinking its the one where Ken parries every hit from Chun-Li's super and then finishes him off with his super..... I have the Street Fighter Anniversary Edition for the PS2 that comes with Street Fighter II and 3rd strike. I also like to throw in my copy of MvC2 every once and a while. I'm a big fan of 2d fighters.
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Old 07-07-2008, 02:59 AM   #42 (permalink)
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Quote: Originally Posted by smoger View Post
no, it's 3rd strike. and of course it's the gamer...

having to account for attack ranges = technical

And you don't have to account for attack ranges in other games?
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Old 07-07-2008, 07:02 AM   #43 (permalink)
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Quote: Originally Posted by JmalB View Post
And you don't have to account for attack ranges in other games?

sure you do. not so much in mortal kombat. not to that level.
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Old 07-07-2008, 07:42 AM   #44 (permalink)
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"hide the salami"
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Old 07-07-2008, 07:44 AM   #45 (permalink)
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The pace of the game is slower.

We aren't going to agree on this. I will never see Street Fighter as a technically sophisticated game. And to be clear, I don't consider MK sophisticated either.
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