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Old 05-09-2008, 01:19 AM   #1 (permalink)
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Default Bioshock fans rejoice!

Fantastic news for fans of BIOSHOCK!!! -- Ain't It Cool News: The best in movie, TV, DVD, and comic book news.

Basic rundown: movie rights were bought for Bioshock. Gore Verbinski (Pirates of the Caribbean) has been hired to direct, John Logan (The Aviator) has been hired to script. Verdict = big chance of major ass-kickery.
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Old 05-09-2008, 08:08 AM   #2 (permalink)
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great. one of the greatest games ever ruined.

when will they realize that games arent movies? you can't fit a 20 hour plotline into a 2 hour movie
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Old 05-09-2008, 10:42 AM   #3 (permalink)
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Quote: Originally Posted by smoger View Post
great. one of the greatest games ever ruined.

when will they realize that games arent movies? you can't fit a 20 hour plotline into a 2 hour movie

I have to disagree. The entire plot from BioShock would probably span less than 20 pages in a short story format. Gameplay hours is derived from the culmination of average time to move from point A to point B to complete said objectives. Movies don't depict the tedious filler, and just portray the main portions of the actual story.

Although games to movies have never seemed to work (we can partially thank Uwe Bolle for that), I believe it is possible for a good game to movie adaption to be made with a good, talented director.

Hell if they can make comics into great movies, why can't it be done with games?
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Old 05-09-2008, 11:22 AM   #4 (permalink)
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Bioshock is such a fantastic game. If this movie sucks I'm going to kill someone.
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Old 05-09-2008, 02:06 PM   #5 (permalink)
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The news article mirrors my thoughts pretty well. If Gore Verbinski could turn a theme park ride into a blockbuster trilogy, he certainly has the ability to make a great video game movie.
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Old 05-09-2008, 02:22 PM   #6 (permalink)
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Quote: Originally Posted by smoger View Post
great. one of the greatest games ever ruined.

when will they realize that games arent movies? you can't fit a 20 hour plotline into a 2 hour movie

Maybe not, but they're gonna try.

This should be interesting.
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Old 05-14-2008, 06:55 AM   #7 (permalink)
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Ive heard about this. Hopefully it will be good.

Actually, I think Silent Hill translated really well from game to movie.
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Old 05-27-2008, 03:11 PM   #8 (permalink)
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Quote: Originally Posted by ShiRoTor4 View Post
Ive heard about this. Hopefully it will be good.

Actually, I think Silent Hill translated really well from game to movie.

Yes I did like Silent Hill, but they basically fused the 2nd game into the 1st. Pyramid Head was only included to appease fans. That skin-ripping scene was fucking awesome, though.
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Old 05-28-2008, 01:05 PM   #9 (permalink)
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Quote: Originally Posted by rasp View Post
Bioshock is such a fantastic game. If this movie sucks I'm going to kill someone.

i think i would help you as well. perhaps an insect swarm plasmid is in order?
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Old 06-02-2008, 09:09 AM   #10 (permalink)
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Hopefully they do the game justice with a good movie.
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Old 06-03-2008, 07:32 AM   #11 (permalink)
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How hard would it be to mak a movie based on the plot of Bioshock? Not hard. Then again, they managed to totally fuck up Doom and the Resident Evil games with terrible movies.

Cast some good actors, make the plot identical to the game's plot and don't add an unnecessary and shitty love story into it.

Oh, and use lots of GOOD CGI.
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Old 06-03-2008, 07:39 AM   #12 (permalink)
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..with one big problem

the sense of torment that the game relates to the player can not be conveyed through a third party. you felt bad in the game because your character was faceless, voiceless... it was YOU who had to decide whether to kill the little sisters or not.

its not going to have the same impact watching some actor do it from the sidelines.
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Old 06-03-2008, 08:31 AM   #13 (permalink)
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Quote: Originally Posted by smoger View Post
..with one big problem

the sense of torment that the game relates to the player can not be conveyed through a third party. you felt bad in the game because your character was faceless, voiceless... it was YOU who had to decide whether to kill the little sisters or not.

its not going to have the same impact watching some actor do it from the sidelines.

Are you high? The sense of torment? Did you even play the game or pay attention to its storyline at all? The game is a FPS that put the main character in a seemingly impossible scenario to escape from (as they all do). The only non-linear path of the game was deciding whether or not to harvest the sisters. Just because I didn't get to see his face or hear him talk didn't mean squat to me.

And only various RPGs tickle that sensitive side of me where I actually feel bad for the game character. I did not feel bad for the character in Bioshock, sorry.
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Old 06-03-2008, 08:40 AM   #14 (permalink)
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Quote: Originally Posted by rasp View Post
Are you high? The sense of torment? Did you even play the game or pay attention to its storyline at all? The game is a FPS that put the main character in a seemingly impossible scenario to escape from (as they all do). The only non-linear path of the game was deciding whether or not to harvest the sisters. Just because I didn't get to see his face or hear him talk didn't mean squat to me.

And only various RPGs tickle that sensitive side of me where I actually feel bad for the game character. I did not feel bad for the character in Bioshock, sorry.

you missed the point of the game. try again.

another point i'd like to mention in the game is that there is very little story told flat out. most of the events in Rapture are discovered on your own, another thing that a movie can't convey. example.. you enter an apartment to find 2 corpses huddled together on a bed. further examination reveals who they are, how they died, and a little bit of a plot overall.

or later in the game when you find the food dispensers for the little sisters. use the receptacle with the big daddy on it, you get food. use the one with a human on it, you get shocked. from that you can imply the type of brainwashing they were doing to the sisters, but noone ever had to come out and tell you flat out.
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Old 06-03-2008, 08:45 AM   #15 (permalink)
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Well now I can say I know of one person that cried while playing Bioshock because of how moving and emotionally riveting it was.

I'll keep playing games for enjoyment, kid; you can play them for the emotional aspect and then post on the car forums regarding it.
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