thats how they did it in NFS: Carbon too. It's where they lit up.. doesn't show much about the 'production' anything. [for a second - i thought u were talking about the camaro..lol]
old school charger mixup with the Challenger. Its about half & half as far as the mix goes.
IMO, it's like a production concept. It's sooo cool. I hope the interior carries over well.. I do NOT want a Charger/Magnum interior. Give me concept, or I'm going somewhere else.
seriously. I HATE HATE HATE the charger/magnum interiors.
Maybe they should start spending more time on interior design than exterior design. Exterior seems to please so much easier than interior. I also hope the interior from the concept carries over to the real car. Retro interior can be as great of a thing as a retro exterior.
I dig that fuel cap though
I must've scrolled by that fast and thought it was an original Charger (It changed from pixelated B&W to color when I reloaded to type this, lol) .
Nice work, I actually like it a lot. It's got that understated, you don't wanna fuck with me, look to it. I always liked the hideaway lights.
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Quote: Originally Posted by edgeandink
The reason they can put down decent 1/4mile times is mostly in part to the solid rear axel and its ability to hook and go. But we all know that doesnt mean crap from a dig.
Again, the video games' people probably have about as much knowledge as we do about the Challengers' specs. Need For Speed:Carbon had the same setup, despite having the one-piece light, why would this be different?
The ass end is almost identical, its just the center section where "DODGE" lettering is, doesnt light up. The reverse lights are the same, etc.. i think we're over-analyzing.
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